The Uriel is an ancient battleship of colossal proportions, once designed to navigate both the physical universe and the interdimensional void. Discovered by the Andromedans, this ancient craft, though scarred by
Millennia of drifting through space is still a marvel of advanced engineering. Its interior, vast and imposing, is a blend of stark militaristic efficiency and enigmatic alien design.
Filled with rooms and halls that served its original purpose as a warship meant to defend against the forces from beyond the known universe.
1. Space Bays: The space bays within the Uriel are massive, cavernous chambers designed to house and deploy fleets of smaller fighter craft and boarding ships.
The boys themselves are stark, with high vaulted ceilings and walls lined with unknown alloys that glimmer faintly under dim lighting. Massive sliding doors at the far end of each bay open into the vastness of space, revealing the cold void beyond.
The floor of the bays is segmented into landing pads, each equipped with docking clamps and energy refueling stations. The pads glow with faint blue lines of energy, guiding the smaller craft as they dock or depart. Along the edges of the bays, strange control consoles—covered in ancient glyphs—monitor the activity. The consoles hum with a low, almost organic vibration as if the ship itself is alive and aware of its occupants.
The space bays, despite their age, are still functional, but the ships they were meant to carry are long gone, leaving a feeling of emptiness and purpose lost to time. Occasionally, the bay will echo with creaks and groans, as if the ship remembers its long-forgotten battles.
2. Hallways: The hallways of the Uriel are long, cold corridors that twist and turn throughout the ship, like veins running through a massive, slumbering titan. The walls are made of dark metal, smooth to the touch and nearly seamless, except for the intricate engravings that run along them—ancient runes and geometric patterns whose meanings have been lost to time. The glyphs glow faintly in response to movement, lighting the way for those who walk the ship’s passageways.
The ceilings are high, with beams of dim light stretching the length of the corridors, casting long shadows on the ground. The air is cold, almost sterile, and the hallways are eerily quiet, save for the soft hum of the ship’s systems, which pulse rhythmically like a heartbeat. There are occasional doors along the corridors, each sealed with panels marked by alien symbols, leading to rooms and chambers with unknown purposes.
Certain hallways feature wide observation windows, showing the vast expanse of space beyond. These windows are reinforced with some form of transparent material far stronger than anything modern ships use. Staring out of these windows gives an unsettling feeling of insignificance, as the stars stretch out infinitely in every direction.
3. Medical Bays (Hospitals): The medical bays of the Uriel are vast, clinical areas, designed to treat thousands of soldiers during interdimensional warfare. The main medical bay is located deep within the ship, protected from external attacks and close to the central power core to ensure continuous operation.
The walls of the medical bay are sleek and white, made from a material that seems to clean itself, preventing contamination. Rows of medic pods line the walls—large, coffin-shaped chambers that can automatically diagnose and heal injuries using advanced medical technologies. These pods are covered in holographic interfaces, displaying the patient’s vitals and treatment status in glowing alien script. The pods also have stasis capabilities, allowing patients to be preserved for extended periods if their injuries are too severe for immediate treatment.
In the center of the medical bay is a surgical platform, an elevated circular area surrounded by robotic arms and scanners. The arms, though dormant, are clearly capable of performing intricate surgeries without human intervention. The air in the medical bay is thick with the scent of antiseptic, though no organic beings have used the facility in millennia.
There are also strange healing chambers, filled with a glowing, viscous liquid. These chambers seem designed for more complex treatments, possibly involving bio-regenerative technology far beyond the capabilities of modern civilizations.
4. Cafeteria (Mess Hall): The cafeteria, or mess hall, of the Uriel, is a large, utilitarian space, capable of feeding a vast crew during wartime. However, it is more than just a place to eat—it is a gathering space, a communal area where soldiers would once have taken brief moments of rest between battles.
The tables are long and made of a dark, durable alloy. Each table is equipped with holographic interfaces that would have once allowed soldiers to review tactical data or communicate with other sections of the ship while eating. Along the far wall are large, recessed alcoves where food dispensers still stand, though they are no longer active. The dispensers are sleek and minimalistic, but the technology within could likely synthesize food based on the crew's biological needs. Long, horizontal display screens run along the upper walls, once used to broadcast information, morale-boosting messages, or even tactical updates to the crew.
The cafeteria, while functional, carries a hollow, somber feeling, as if it remembers the laughter, camaraderie, and stories that once filled it. Now, only silence remains, with tables standing empty, waiting for a crew that will never return.
5. Command Bridge: At the very top of the Uriel is the command bridge, an enormous room that offers a panoramic view of space through a massive, wraparound viewing window. This room, while majestic, is built for battle and control, with consoles and control stations covering the walls and center platform. The captain’s seat sits at the very center, slightly elevated, and surrounded by floating holographic displays that map out the ship’s systems, navigation, and tactical capabilities.
Unlike modern ships, where the bridge is heavily staffed, the Uriel’s bridge was designed to be controlled primarily by its AI, Elyon, and the command crew. The captain’s commands would have been carried out instantly by the ship, which could respond to battle threats across multiple dimensions at once.
The consoles are still alive with faint, pulsing light, the ancient systems still active but dormant, waiting for new orders to be given. The bridge holds the weight of countless decisions, the echoes of long-finished battles lingering in the cold, mechanical air.
The Heart of the Uriel:
The Uriel is not just a warship—it is a relic, a monument to an ancient race’s struggle to maintain balance against interdimensional threats. Its insides are vast, cold, and functional, but there is also an eerie beauty in its alien design. The ship itself seems alive, as if it is watching and waiting, holding within it the knowledge and power of the long-forgotten Primordials.
Each room, hallway, and bay carries the ghosts of those who once served aboard it, with technology far more advanced than anything in the modern galaxy. The Uriel’s long corridors echo with silence, but the potential for its reawakening stirs just beneath the surface, waiting for the right moment to come alive once again.
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